Headroom

A head-tracked 3D room in the browser: your webcam follows your face and the view shifts with your head, so the screen becomes a window into depth.

A frontend app built by Ananda Rizki. More of them at Labs.

Head-tracked 3D

Your screen is a window.

Headroom follows your face through the webcam and redraws the room from where your eyes are, so the screen reads as a hole in the wall. Move your head: lean, duck, step back.

Video stays on this device: faces are found in your browser and no frame is uploaded. Works best with one eye closed, about an arm's length away.

Labs — by Ananda Rizki

Sensors · Simulator

Headroom

Off-axis projection, Johnny Lee style. MediaPipe's BlazeFace finds your eyes in the webcam feed; their spacing gives your distance and their position your angle. The camera never rotates: the frustum is skewed so its edges always pass through the screen's edges, which is what turns the screen into a window instead of a TV. Three scenes (targets, a tunnel, orbiting shapes), a strength slider, recenter, and a mouse mode when there's no camera. Video never leaves the device.

Built by Ananda Rizki, a software engineer and designer, one of the small web apps he writes for fun at Labs.