Dino Run 3D
Game
Dino Run rebuilt in 3D with Three.js, in a faceted low-poly style: every model is made in code from a few crumpled, flat-shaded primitives, with no image or model files. The camera looks down at the T-Rex from slightly above and can swing sideways at any time, from a front-on view to one behind the dino looking down the lane: drag with the mouse or use the left and right arrows, while the space bar or up arrow jumps and the down arrow ducks. Before a run you can pick a colour theme: the sunset Dusk, a white Mono like the original with the dino kept green, or a soft Pastel. Dust puffs from the feet on take-off, trails behind the run and billows on landing, and the dino squashes and stretches as it jumps. The rules are the 2D game's: speed climbing from 6 to 13, cactus groups as it speeds up, pterodactyls at three heights after 8.5, a flashing score every 100 points and a night sky with moon and stars every 700. Collisions still test the original pixel sprites, so the 3D game is exactly as fair as the 2D one.
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